![]() ![]() Our distributed model already supported most “normal” AI actions thanks to the work we did for ODST Firefight’s MCC debut last year, but the Flood throw a lot of wrenches in things. Previously, Flood enemies had only ever been present in Campaign where the aforementioned synchronous simulation model is used. The second challenge involved supporting Flood in the new distributed simulation model we use for Firefight. We found the missing sun in Halo 2 classic.Halo 2 classic texture and bump map fixes that bring them closer to alignment with original Xbox.Halo 2 Classic lighting and cinematic fixes.Improved stat tracking for Halo Reach Firefight.We are actively working through legacy fixes across our games. ![]()
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